Most Rust hosting pages are a year out of date on how the server uses your CPU.
AMD Ryzen 7 7700 — Germany
192GB DDR5. The main simulation loop still rewards fast cores.
AMD EPYC 4244P — New York
High-clock Zen 4 in North America too.
Cores are no longer wasted
Facepunch's UsePlayerUpdateJobs reached default tier 3 in July 2026, with tier 4 experimental now.
Monthly wipe handled
Forced wipe lands first Thursday, 19:00 London. We apply the update and the wipe for you.
No per-slot charges
Facepunch has profiled its own servers at 350-360 players. We do not cap slots.
Oxide, Carbon and RCON
Full SFTP for plugin frameworks and configs, plus RCON for live administration.
How much RAM does a Rust server need?
12GB of free RAM, according to Facepunch’s own wiki — and more again for a 6k map.
Facepunch attaches an important caveat: “These values are not fixed and highly depend on the use case and population of the server.” There is no official per-map-size RAM table, so any host quoting you “3k map equals X GB, 6k equals Y GB” has made those numbers up. The two variables that actually move it are world size and how many people are building.
Is Rust server performance about CPU cores or clock speed?
Both now — which is a change from a couple of years ago.
Rust’s main simulation loop still benefits from high single-thread performance, so clock speed matters most. But Facepunch has progressively moved player updates, snapshot serialisation and networking onto worker threads, and as of July 2026 that work is on by default. Entity saving is being parallelised too. A modern Rust server makes real use of additional cores, unlike a Valheim or Palworld server.
When does a Rust server wipe?
The first Thursday of every month at 19:00 London time, when Facepunch ships its monthly update.
Facepunch has committed publicly to monthly updates on the first Thursday, and the update forces a map wipe. The server-side wipe timer defaults match that schedule and can be set to weekly or biweekly instead. Blueprint wipes are a separate question — Facepunch has explicitly not committed to wiping blueprints every month. We apply the update and the wipe for you.
What are the official Rust server requirements?
Item
Official value
RAM
12GB free, and a 6k map will use more
Storage
15GB free disk, SSD/NVMe highly preferred
CPU
No model or clock published. Only: the more players, the faster your CPU needs to be
Player limit
+server.maxplayers. No hard cap documented; Facepunch profiles its own at 350-360
World size
+server.worldsize, 1000 to 6000. Larger maps need more RAM and disk
Forced map wipe first Thursday of each month, 19:00 London
Source: Facepunch’s official Rust server wiki
, plus Facepunch devblogs for the threading and wipe details.
Rust hosting questions
Common questions about running a Rust server with us.
How much is a Rust server per month?
Plans run from $10/month for 10GB to $24/month for 24GB. Facepunch gives 12GB as the figure to build on, which is our $12/month plan.
How many players can join my Rust server?
We do not cap player slots. Facepunch publishes no hard limit and has profiled its own servers at 350-360 concurrent players — the practical ceiling is your plan’s RAM and CPU headroom.
Do you handle the monthly Rust wipe and update?
Yes. Rust force-wipes with Facepunch’s monthly update on the first Thursday of each month at 19:00 London time, and we apply the update and the wipe for you.
Can I run Oxide or Carbon plugins on my Rust server?
Yes. Every plan includes full SFTP access for uploading plugin frameworks, plugins and configuration, plus RCON access for live administration.
What map size can I run?
Anything from 1000 to 6000. Bear in mind Facepunch’s own note that a 6k map uses more than the baseline 12GB of RAM, so pair a large map with a larger plan.
Where are your Rust servers located?
Germany and New York. Germany runs AMD Ryzen 7 7700 with 192GB DDR5; New York runs AMD EPYC 4244P. Those are the only two regions we operate.